Darkness has engulfed the town of Waterdeep and legend has it that the criminal conspiracy behind it is hiding in the Despite the greatest magic of the ancient High Sages, great floods, earthquakes and famine again pervade the land of For Might and Magic III: Isles of Terra on the Super Nintendo, GameFAQs has 28 guides and walkthroughs.
If you have 3 heroes, there are still 4 army slots left. Enough space for a 4th level unit, a 3rd level unit, a 2nd level and a 1st. The reason why I only listed one 4th level unit, when there are always 2 available is because you do not wish to build 2 types of 4th level units, 2 types of 3rd level units, and miss out on the tonnes of 2nd

Dendroid Soldiers Attack: 9 Defense: 12 Damage: 10-14 Hit points: 65 (+10) Speed: 4 (+1) Special ability: Ensnare Cost per unit: 425 gold Cost for all units per week: 1275, 1700, 2550 Can be purchased at: Upg. Dendroid Arches Rating: 2nd Strategy: Defender. The ultimate defender in my opinion.

Upgrades to Magic Elementals Attack: 15 Defense: 13 Damage: 10-20 Hit Points: 75 Speed: 7 Special ability: Elemental, Mind spell immunity, No retaliation, hits all creatures 1 hex around it Spell Immunities: Mind Spell* Units available per week: 2, 3, 4 Cost per unit: 750 gold Cost for all units per week: 1500, 2250, 3000 Can be purchased at There are 3 Archer recruitment points in the central area of the map. You can also train the units in your city. The city of Ashwood (2) in the North-East. It's easier to capture it if you assemble the Gryphons along the way. . 27 73 190 163 42 265 73 431

heroes of might and magic 3 strategy guide